21/01/2025
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Chock-A-Block [Review]

Chock-A-Block exhibits an unexpected degree of strategic depth. We begin with an initial hand of two cards, and from this, we form the foundation of our respective apartment block. The game imposes placement restrictions on Block cards. Well, at least for the default game rule. This thoughtful constrains is the source of the depth. The construction space is limited to four blocks high and three blocks wide only. And the placement must adhere to the rule of gravity. That means, no floating structures allowed.

Chock-A-Block [Review] Weiterlesen

Mooncake Master [Review]

The perk that I truly enjoy as an Indonesian of Chinese descent is celebrating the Mid-Autumn Festival. Well, we don’t really celebrate it like a party. But it’s a time synonymous with mooncakes. Sharing the cultural ties with the Chinese community in Singapore, it feels fitting that a game centred on this tradition was born: Mooncake Master.

Mooncake Master [Review] Weiterlesen

Golem Run [Preview]

There’s a certain darkness that seems to shroud everything emerging from Dragon Dawn Productions’ forge. Their games exude a ghastly atmosphere. It is drenched in themes that… I don’t know… feel pulled straight from the shadowy recesses of a mythical netherworld. Golem Run may still carry the DNA of its dark and gritty dwarves society with whatever dwelling along in their deep caves. But this time, it brings us closer to the surface. Perhaps, there’s no place to conjure a racetrack in the underworld.

Golem Run [Preview] Weiterlesen

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