Once Upon A Dream, Under the Sea, A Whole New World, The Second Star to The Right; don’t you want your Disney fantasy to come alive?
Three Main Steps in Playing
First, you move your character to one of the locations in your realm. Then, you may do all of the available actions depicted there in any order, except for the ones that are covered by Heroes. Lastly, draw cards back to your hands so it stays at four. Some cards will affect those three steps along the way; you might be able to draw +1 card at the end of every round, you might not need to move your character at the start, or even have more actions to be performed in a location. There are several characters with the lock icon on their realms (such as Captain Hook, Jafar, and Ursula) where you must find the key card inside your Evil deck before unlocking it (again, except you, Ursula, you're either stuck at Ursula's Lair or The Palace). Might I remind you that vanquishing Heroes is not always a necessity. As long as it doesn’t do much harm, let it be, you'd be better off focusing on tending your own garden.
Although it is written 50 minutes of game play, but again, if you read all the cards and rules of all your opponents including yourself, it takes another 50 minutes. *cries internally* It is also written that Villainous is playable for 2-6 players, but I would highly recommend to play it in two player mode to really feel the maximum pleasure of this game with the addition of seeing the fear emitted in your opponent’s eyes. *evil laugh echoing through your room* When you play this in a party of over two person, you will lose the competitive feeling. Winning becomes easier and quicker since there are too much opponents that you need to interrupt hence you’ll decide to only focus on yourself (Villains don’t have time to focus on other people other than themselves).
Onwards the ComponentsI can’t say that I loved all of it, but most of it. One of the things to look forward to is the uniquely designed villain figurines, they’re using clear plastic mold with dominant color and minimalist design unlike the usual figurines that we see (we have to thank Wonder Forge for saving us from having to paint). The illustrations on the cards, boards, and booklets are top notch (because Disney, of course). The thing that I think has room for improvement is the cauldron that holds the Power coins. It doesn’t seem sturdy enough since the plastic is thin and can barely hold all the tokens. Another thing that I’m sad of is the exterior packaging. There are four circular stickers that I think wasn’t necessary on each bottom sides of the box. When you peel it to open the box, it leaves residue that is difficult to clean on boxes with dove material. Even mine is still tainted with some left although I’ve tried a few methods to clean it (as did other people on the internet). Friendly tip, sleeve the cards using Ultra Pro Fit or the sort, then divide it into three stacks, the two goes in the original space, and put the third one under the insert between the two original spaces. BOOM. MIND. BLOWN. RIGHT? And that folks, is how you salvage Villainous’ insert. I’d also suggest that you put each character cards inside the plastic wrapper of your sleeves so that it’ll be easier for you to differentiate it (plus recycle, why not?). That’s right people, over here, we don’t only review game plays and components, but we also give you guys life hacks. YOU’RE WELCOME.
Now my fellow board gamers out there, chant together with me, "WE.WANT.MORE.VILLAINS!". There's Cruella de Vil, Gothel, Hades, Yzma, and all other baddies that need to start turning the tables (or boards in this case). To the good people in Wonder Forge, hear our voice and make our five year old persona shut the tantrum, even I can't handle it sometimes. *winks*
Doing evil never felt so good (and right), right?